Tuesday, October 14, 2008

Blog # 4

One direction I may take my paper on Bioshock is discussing the ethics of scientific research with and without limitations or any sort of moral code. For this direction I would bring in sources like a medical journal of ethics and the novel Next by Michael Crichton.

Another direction I might take this paper is to discuss a Dionysian society that is completely centered around the advancement of one's self rather than the group. For this topic I would use Ayn Rand's philosophies and Nietzsche's Birth of a Tragedy.

I suppose I could also talk about the ethics behind choosing your own path in the game. You can choose to save the little sisters, who will grow up to be doctors and lawyers, or harvest their eve to advance your player.

Thursday, October 9, 2008

Blog # 3

http://www.sciencedaily.com/releases/2006/12/061226134706.htm

This author claims that research has suggested that most gamers play video games because of an "intrinsically satisfying" feeling, not just for the fun of the game. The author also states that people play video games because they provide "opportunities for achievement, freedom, and even a connection to the other players." I believe it is true that people like to feel a sense of achievement and freedom and feel like they are a part of something, however the first claim that people feel an "intrinsic" satisfaction that runs deeper than fun is kind of silly. I would describe intrinsic satisfaction as fun, plain and simple.


http://www.sciencedaily.com/releases/2006/08/060818014551.htm

This article is about how video games may actually enhance or encourage one's social skills. The article focuses mainly on mmos like that of WOW. The article has a quote from a researcher that believes mmos owe their popularity to a lack of "cool hangouts" in real life. I think the suggestion off mmos enhancing social skills is just ridiculous. Most people that engage in mmos do so because of a lack of social relationships in general, not just "hangouts", so to suggest that they encourage sociability through a computer screen is just odd to me.