Sunday, September 14, 2008

Blog # 2

Thesis: Of the persuasive games, "Terrorist Alert" and "Political Duel", the latter is more effective in suggesting that war is really a battle between politicians rather than nations in its one on one combat style, as well as its suggestive player and weaponry options.

Outline:

Introduction: Restate thesis statement with supportive examples of weaponry.

Body 1: Focus on one on one combat style in "Political Duel" vs. the first person shooter in "Terrorist Alert" and why the one on one combat is more effective in persuading the audience.

Body 2: Discuss the political leaders that are used in each game and why some of those used by "Political Duel" are more controversial and well known than those used in "Terrorist Alert".

Body 3: Give specific examples of each politicians' arsenal and what that suggests about war and the leaders of the world. Explain why this suggestive arsenal is more persuasive than using a generic gun to kill the enemy.

Conclusion: Reiterate main idea of thesis statement.

Monday, September 8, 2008

Blog # 1

I found two games online that are examples of persuasive video games. A game called "Go Michael Go!" is played by you (Michael) trying to cover up pedophile evidence before the cops find out. It could be classified as persuasive because it has a clear statement about an issue and the game is played through that point of view.
A game called "Clubby the Seal" is played as a seal on "a mission of violent revenge!" clubbing seal clubbers and then collecting their "hides" and selling them on the black market. It has a clear opinion about the clubbing of seals and the game works to persuade the player to the same viewpoint, just as in, "GO Michael Go!"